# Types

Type Name | Description
--- | ---
AssetInfo | Asset information
Blackboard | Blackboard to manage Variable
BlackboardAsset | Asset containing BlackboardAsset.Blackboard. Mainly used for referencing from BlackboardDataLinkReference and sharing as a data link.
BlackboardDataLink | Datalinks that share Blackboard between objects
BlackboardDataLinkReference | Data link reference information for BlackboardDataLinkReference.Blackboard
VariableOverrideAsset | Assets to override the initial value of each Variable of the root Blackboard of LogicAsset
Variable | Variables stored in Blackboard
VariableBase<T> | Generic basic type of variables stored in Blackboard
Variable<T> | Generic type of variables stored in Blackboard
VariableList<T> | List type variable stored in Blackboard
VariableReference | Reference to VariableReference.Variable
ConstantContainer<T> | Constant container
GameObjectConstantContainer | Container for constants of type GameObject
ComponentConstantContainer<T> | Container for constants of type Component
InputFieldBase | Basic type of input field
InputFieldBase<T> | Base type of input field of generic type
InputQuaternion | Input field for Quaternion. Fixed values can be set in Euler angles.
InputField<TValue, TContainer> | Input field that can have a constant ConstantContainer<T>
InputField<T> | Generic type input field
InputList<T> | Input field of type IList<T>
InputGameObject | Input field of type GameObject
InputComponent<T> | Input field of type Component
InputSystemType | Input field of type Type
InputFieldUtility | Input field utility class
ComputeNodeBase | Base class for compute nodes
ConvertNode | Node that converts data type
DataPort | Data port
DataPort<T> | Generic type data port
DataPortWithType | Typeable data port
InputDataPort<T> | Generic type input data port
InputDataPortWithType | Typeable input data port
OutputDataPort<T> | Generic type output data port
OutputDataPortWithType | Typeable output data port
LogicController | Main classes that control logic
ActionComponent | A component that performs a process that completes execution in an instant.
ActivatableComponent | Components that switch between active states
EvaluateComponent | Component to be evaluated
EventComponent | Component that listens for events
NodeComponent | Basic type of component for adding to nodes
ServiceComponent | Components that perform resident processing
AsyncOperationComponent<TAsyncOperation> | Component that waits for AsyncOperation to complete
TaskComponent | Components that perform operations that take a long time to complete
WaitForSeconds | Component that waits for a specified number of seconds to elapse
TweenComponent<TTarget, TInputField, T> | A component that performs tween animation of parameters by specifying the target.
TweenComponentBase<T> | Basic type of component that performs tweened animation of parameters
NodeGraph | Basic type of node graph
ActivatableNode | Node whose active state changes
ExecuteNode | Execution node
BreakNode | Flow end node to exit from the loop
CompleteNode | Flow end node to complete the task
ContinueNode | Flow end node to transition to next loop
ExitNode | Flow end node to end node execution
FlowExitNode | Basic type of flow end node
Node | Basic type of node
ServiceNode | Node that performs resident processing
ServiceNodeBase | Basic type of node that performs resident processing
EventInterfaceAsset | Assets that define custom events
LogicAsset | Assets that handle LogicAsset.LogicController
LogicBehavior | A component for internally holding and playing LogicBehavior.LogicController
LogicPlayer | Component that references and plays LogicAsset
LogicPlayerBase | Basic type of component that plays LogicPlayerBase.LogicController
OutputExecutePort | Output execution port
Port | Basic type of normal port
PortBase | Basic type of port
OutputTransitionPort | Output transition port
TransitionalPort | Basic type of port that handles transitions
ProgressPlayer | Progress player Implement and use IProgressComponent in NodeComponent.
RefArgument<T, TInputField> | A type that handles reference arguments. Mainly used for script generation.
Wire | Basic type of wire
SerializableType | Structure for handling SerializableType.Type with Unity's serialization system
UniqueId | Structure that handles unique IDs
Timer | Measure the passage of time
EaseBase | Basic type for easing
Interpolator<T> | Basic type for interpolation processing
ByteLerp | Linear interpolation of type byte
SByteLerp | Linear interpolation of type sbyte
CharLerp | Linear interpolation of type char
ShortLerp | Linear interpolation of type short
UShortLerp | Linear interpolation of type ushort
IntLerp | Linear interpolation of type int
UIntLerp | Linear interpolation of type uint
LongLerp | Linear interpolation of type long
ULongLerp | Linear interpolation of type ulong
FloatLerp | Linear interpolation of type float
DoubleLerp | Linear interpolation of type double
Vector2Lerp | Linear interpolation of type Vector2
Vector2IntLerp | Linear interpolation of type Vector2Int
Vector3Lerp | Linear interpolation of type Vector3
Vector3Slerp | Spherical linear interpolation of type Vector3
Vector3IntLerp | Linear interpolation of type Vector3Int
Vector4Lerp | Linear interpolation of type Vector4
ColorLerp | Linear interpolation of type Color
QuaternionLerp | Linear interpolation of type Quaternion
QuaternionSlerp | Spherical linear interpolation of type Quaternion
CompareUtility | Utility class for value comparisons
TypeUtility | Type utility class
ListAccessorUtility | ListAccessor utility class
ValueContainer<T> | Class that handles value containers
ValueFlowExtensions | Value flow extension class