# BehaviorTree

BehaviorTree is a node that is executed in the form of a behavior tree.

## Properties

Property name | Type | Description
--- | --- | ---
Input port | InputBehaviorTreePort | Executed when connected to parent BehaviorTreePort.
Decorators | List of Decorator | List of decorators that determine node execution, etc.
Services | List of Node Component | List of node components to run while the node is active

## Supported node components

### Main

- ActionComponent
  Performs processing when a node becomes active and immediately returns results to the parent node.
- TaskComponent
  It starts executing when it becomes active and returns the result to the parent node when the TaskComponent completes execution.
- EventComponent
  Returns the result to the parent node when the event occurs.
- EvaluateComponent
  Processing is performed every frame while the node is active.
  There are settings that allow you to change the task execution state depending on the results.

### Decorators

- Decorator
  It is used to determine whether to execute a node or to modify execution results.
- EvaluateComponent
  It is used to determine whether or not to execute a node.

### Services

- ActionComponnet
  Execute the process.
  You can also set it to be called every frame using the Methods field.
- TaskComponent
  Executes the process and outputs the running status.
- EvaluateComponent
  It executes the process and outputs the result as a boolean. You can also set it to be called every frame using the Methods field.
- ServiceComponent
  It begins execution when the node becomes active.