# GetComponent

Get `Component` from `GameObject`.

## Conversion conditions

Conditions are judged in order from the top.

Input type | Output type | Possibility
--- | --- | ---
`GameObject` | Derived from `Component` or interface | Possible

Other than the above is not possible

## Properties

Property name | Type | Description
--- | --- | ---
Require | `bool` | Flag to add and return if target type `Component` does not exist in `GameObject`