# TaskComponent

TaskComponent can be written in a C# script.

## How to create

1. Click the “+” button in the Project window.
2. Select Logic Toolkit > Scripts > Task Component C# Script from the menu.
3. Enter the script name and confirm with Enter.

## How to write a script

- Create a class that inherits from `LogicToolkit.TaskComponent`.
- Apply `System.SerializableAttribute` to the type.
- `protected override void OnActivated()` is called when activated.
- `protected override void OnDeactivated()` is called when it becomes inactive.
- Implement `protected override TaskStatus OnExecute()` and describe the processing at runtime.

## Code example

     1
     2
     3
     4
     5
     6
     7
     8
     9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using LogicToolkit;

    [System.Serializable]
    public class TaskExample : TaskComponent
    {
        private float startTime;

        // OnActivated is called when activated.
        protected override void OnActivated()
        {
            startTime = Time.time;
        }

        // OnExecute is called when it is executed.
        protected override TaskStatus OnExecute()
        {
            // Return Running, Success, or Failure depending on the task execution status.
            return Time.time - startTime > 1f? TaskStatus.Success : TaskStatus.Running;
        }

        // OnDeactivated is called when it is deactivated.
        protected override void OnDeactivated()
        {

        }
    }

This example returns success and exits after 1 second of execution.

In addition, a script called Wait For Seconds is included in advance as a similar function.