# ResultChangeDecorator

ResultChangeDecorator can be written in a C# script.

## How to create

1. Click the “+” button in the Project window.
2. Select Logic Toolkit > Scripts > Decorator > Result Change Decorator C# Script from the menu.
3. Enter the script name and confirm with Enter.

## How to write a script

- Create a class that inherits from `LogicToolkit.BehaviorTree.ResultChangeDecorator`.
- Apply `System.SerializableAttribute` to the type.
- Implement `protected override bool OnResult(bool result)` and write the processing at runtime.
- `protected override void OnActivated()` is called when activated.
- `protected override void OnDeactivated()` is called when it becomes inactive.

## Code example

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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using LogicToolkit;
    using LogicToolkit.BehaviorTrees;

    [System.Serializable]
    public class ResultChangeDecoratorExample : ResultChangeDecorator
    {
        // OnActivated is called when activated.
        protected override void OnActivated()
        {

        }

        // Called when the node finishes executing
        protected override bool OnResult(bool result)
        {
            return !result;
        }

        // OnDeactivated is called when it is deactivated.
        protected override void OnDeactivated()
        {

        }
    }

This example returns the node results inverted.

In addition, a script called InvertResult is included in advance as a similar function.