Logic Toolkit 1.2.1

Asset Store

Update contents

Changed

  • Runtime: Changed the initial value of RecomputeMode of Compute node to RecomputeMode.Node

Improved

  • Runtime: Reduced GC Alloc for node execution
  • Editor: Improved performance when repeatedly executing nodes in one frame

Fixed

  • Runtime: Fixed a bug that caused a stack overflow due to recursive processing when repeatedly executing nodes in one frame
  • Runtime: Task node, Event node, State node: Fixed a bug that caused a one-frame delay even when immediate transition is possible due to the NodeComponent judgment result immediately after activation
  • Runtime: State node: Fixed a bug that caused a NullReferenceException to occur when calling OnEvent during update processing and transitioning when using an EventComponent that implements IUpdateReceiver.
  • Runtime: RandomEvaluate: Fixed a bug where the result could be true even if the Probability property was set to 0.

For instructions on updating from previous versions, please refer to the “Update guide” in the Logic Toolkit manual.