Asset Store
Update content
Added
- Compatible with Unity 6000.3.0b2 (no additional features)
Changed
- Runtime: Changed to allow transitions from ActionComponents used in ActionNodes.
- Editor: Changed to ignore whether in is added to the argument of the target method for script generation.
Fixed
- Runtime: Fixed a bug that prevented Conditions components from switching to inactive when the input signal of a SignalEvaluationNode was reset.
- Editor: Fixed a bug that caused a compilation error when in was added to the argument of an operator method for which a script was to be generated.
For instructions on updating from previous versions, please refer to the “Update guide” in the Logic Toolkit manual.