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Added
- Runtime: Added Signal Exists node
- Runtime: Added Switch Execute Task
- Runtime: Added If Execute Task
- Runtime: Added Idle Task
- Runtime: Added AsyncResult enumeration, IAsyncResult<T> interface, and AsyncResult<T> struct to automatically generate access scripts for awaitable methods, so that the execution result is reflected in the TaskComponent result.
- Runtime: Added SwitchData<TThen> class
- Runtime: Added IfData<TThen> class
- Runtime: Added LogicPlayerBase.SetVariable method
- Runtime: Added LogicPlayerBase.TryGetVariable method
- Runtime: Added LogicPlayerBase.SetDataLinkTag method
- Runtime: Added LogicPlayerBase.TryGetDataLinkTag method
- Runtime: Added named version of BlackboardDataLink.TryGet method
- Runtime: Added Invert field to components when EvaluateComponent is used in State or Event nodes
- Runtime: Added Result Conversion field to components when TaskComponent is used in State nodes
- Runtime: Added Repeat If No Transition field to components when using TaskComponent in State node
- Editor: Added Inspector extension for BlackboardDataLinkReference
Changed
- Runtime: Changed so that the same Decorator is not re-evaluated when activating at the time of an interruption due to AbortFlags.LowerPriority
- Runtime: Changed the BlackboardDataLinkReference.Initialize method to public
- Runtime: Changed the BlackboardDataLinkReference.ReleaseInstance method to public
For instructions on updating from previous versions, please refer to the “Update guide” in the Logic Toolkit manual.