Logic Toolkit 1.10.12

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Update content

Added

  • Compatible with Unity 6000.3.0b2 (no additional features)

Changed

  • Runtime: Changed to allow transitions from ActionComponents used in ActionNodes.
  • Editor: Changed to ignore whether in is added to the argument of the target method for script generation.

Fixed

  • Runtime: Fixed a bug that prevented Conditions components from switching to inactive when the input signal of a SignalEvaluationNode was reset.
  • Editor: Fixed a bug that caused a compilation error when in was added to the argument of an operator method for which a script was to be generated.

For instructions on updating from previous versions, please refer to the “Update guide” in the Logic Toolkit manual.